QBOX
CreateThread(function()
if Config.framework ~= 'QBox' then return end
QBCore = exports['qbx_core']:GetCoreObject()
local PlayerData = QBCore.Functions.GetPlayerData()
-- UpdatePlayerData
function UpdatePlayerData()
PlayerData = QBCore.Functions.GetPlayerData()
end
-- GetPlayerJobName
function GetPlayerJobName()
UpdatePlayerData()
if PlayerData and PlayerData.job and PlayerData.job.name then
return PlayerData.job.name
end
return nil
end
-- GetPlayerJobGrade
function GetPlayerJobGrade()
UpdatePlayerData()
if PlayerData and PlayerData.job and PlayerData.job.grade.level then
return PlayerData.job.grade.level
end
return nil
end
-- GetPlayerData
function GetPlayerData(callback)
UpdatePlayerData()
if callback ~= nil then
callback(PlayerData)
end
end
-- GetPlayerCharInfo
function GetPlayerCharInfo()
UpdatePlayerData()
if PlayerData and PlayerData.charinfo then
return PlayerData.charinfo
end
return nil
end
-- GetPlayerItems
function GetPlayerItems()
UpdatePlayerData()
if PlayerData and PlayerData.items then
return PlayerData.items
end
return {}
end
-- GetPlayerItemByName
function GetPlayerItemByName(itemName)
local items = GetPlayerItems()
for _, item in pairs(items) do
if item.name == itemName then
return item
end
end
return nil
end
-- Notification
function sendNotification(message, theme, duration)
duration = duration or 5000
if theme == nil then theme = "primary" end
lib.notify({
title = 'Trรฉsor',
description = message,
type = theme,
duration = duration
})
end
-- GetSharedItem
function GetSharedItem(itemName)
if QBCore.Shared.Items and QBCore.Shared.Items[itemName] then
return QBCore.Shared.Items[itemName]
end
return nil
end
-- GetPlayerCash
function GetPlayerCash()
UpdatePlayerData()
local typeToUse = Config.MoneyType or 'cash'
if PlayerData and PlayerData.money and PlayerData.money[typeToUse] then
return PlayerData.money[typeToUse]
end
return 0
end
end)
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