QBOX
CreateThread(function()
if Config.framework ~= 'QBox' then return end
QBCore = exports['qbx_core']:GetCoreObject()
-- GetPlayer
function GetPlayer(source)
return QBCore.Functions.GetPlayer(source)
end
-- CreateUseableItem
function CreateUseableItem(itemName, callback)
QBCore.Functions.CreateUseableItem(itemName, callback)
end
-- GetPlayerJobName
function GetPlayerJobName(source)
local Player = GetPlayer(source)
if Player and Player.PlayerData and Player.PlayerData.job and Player.PlayerData.job.name then
return Player.PlayerData.job.name
end
return nil
end
-- GetPlayerJobGrade
function GetPlayerJobGrade(source)
local Player = GetPlayer(source)
if Player and Player.PlayerData and Player.PlayerData.job and Player.PlayerData.job.grade and Player.PlayerData.job.grade.level then
return Player.PlayerData.job.grade.level
end
return nil
end
-- AddItem
function AddItem(source, itemName, amount, info)
local Player = GetPlayer(source)
if Player then
if info then
return Player.Functions.AddItem(itemName, amount, nil, info)
else
return Player.Functions.AddItem(itemName, amount)
end
end
return false
end
-- RemoveItem
function RemoveItem(source, itemName, amount, slot)
local Player = GetPlayer(source)
if Player then
return Player.Functions.RemoveItem(itemName, amount, slot)
end
return false
end
-- SetItemMetadata
function SetItemMetadata(source, itemName, slot, info)
local Player = GetPlayer(source)
if Player then
if Player.Functions.RemoveItem(itemName, 1, slot) then
return Player.Functions.AddItem(itemName, 1, slot, info)
end
end
return false
end
-- GetItemByName
function GetItemByName(source, itemName)
local Player = GetPlayer(source)
if Player then
return Player.Functions.GetItemByName(itemName)
end
return nil
end
-- GetItemsByName (QBox specific - returns array)
function GetItemsByName(source, itemName)
local Player = GetPlayer(source)
if Player then
return Player.Functions.GetItemsByName(itemName)
end
return {}
end
-- GetPlayerData for metadata access
function GetPlayerData(source)
local Player = GetPlayer(source)
if Player then
return Player.PlayerData
end
return nil
end
-- AddMoney
function AddMoney(source, moneyType, amount)
local Player = GetPlayer(source)
if Player then
local typeToUse = moneyType or Config.MoneyType or 'cash'
return Player.Functions.AddMoney(typeToUse, amount)
end
return false
end
-- RemoveMoney
function RemoveMoney(source, moneyType, amount)
local Player = GetPlayer(source)
if Player then
local typeToUse = moneyType or Config.MoneyType or 'cash'
return Player.Functions.RemoveMoney(typeToUse, amount)
end
return false
end
-- GetSharedItem
function GetSharedItem(itemName)
if QBCore.Shared.Items and QBCore.Shared.Items[itemName] then
return QBCore.Shared.Items[itemName]
end
return nil
end
-- Notify
function Notify(source, message, theme, duration)
TriggerClientEvent('qbx_lib:notify', source, {
title = 'Trรฉsor',
description = message,
type = theme or 'primary',
duration = duration or 5000
})
end
-- GetPlayerMoney
function GetPlayerMoney(source, moneyType)
local Player = GetPlayer(source)
local typeToUse = moneyType or Config.MoneyType or 'cash'
if Player and Player.PlayerData and Player.PlayerData.money and Player.PlayerData.money[typeToUse] then
return Player.PlayerData.money[typeToUse]
end
return 0
end
end)
Last updated